Medias Role in Social Violence.

I will pay for the following article Medias Role in Social Violence. The work is to be 9 pages with three to five sources, with in-text citations and a reference page. Stereotyping, discrimination, gender violence, and even corruption deals are some of the things the media has proactively fought against (Fojas, 2014). Clearly, the media is indeed influential in the shaping of the way society behaves (Echchaibi, 2013). Sadly, this fact is true even when it comes to negative things that the media might portray through its programming. Some have argued the social violence often witnessed in society could greatly be attributed to media. others vehemently contend with these assertions. With ample evidence, provide here, this paper seeks to critically assess the claims that media violence is indeed a significant cause of social violence.

Because the mind of young people (between 5 and 11) tend to find it hard in differentiating between fact and fiction, it is possible for simulated violence on TV to be manifested in real-life. A couple of things do not help the situation especially in the US where young people are excessively exposed to violence. First, TV-ownership in the US has tremendously grown from a mere 10% in the 50s to a whopping 99%. Besides, it is estimated that 50% of all American children do have a TV set in their bedrooms meaning they can view any program they wish. Further, these children are estimated to spend at least 28 hours every week watching TV. Worse still, before attaining the age of 18, the American child watches a shocking 200,000 violent acts, 16,000 of which pertain to murders. It has been noted that TV programs tend to display at least 812 acts of violence hourly and children programming, including the seemingly harmless cartoon programs, have 20 acts of violence each hour (Beresin, 2014. Weinbrenner, 2011).

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Clearly, from the above findings, it would not be hard to explain the reason behind the ever-rising cases of shootings in American schools. For instance, on April 16th, 2007, Seung-Hui Cho went on a shooting spree at the Virginia Tech Campus where fellow students were shot dead. In the end, Cho had killed 32 people before turning a gun on self (Fergusson, 2013). This murderous act was blamed significantly on the violent games Cho had watched, not to mention the videotapes Cho sent to NBC holding weapons. The Washington Post pointed a certain violent game called “Counter-Strike” as a potential source of this violent influence, though the paper later pulled down the piece.

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